@startuml
sprite $crop [48x48/16] {
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}


!define MATERIAL_CROP(_alias) ENTITY(rectangle,black,crop,_alias,MATERIAL CROP)
!define MATERIAL_CROP(_alias, _label) ENTITY(rectangle,black,crop,_label, _alias,MATERIAL CROP)
!define MATERIAL_CROP(_alias, _label, _shape) ENTITY(_shape,black,crop,_label, _alias,MATERIAL CROP)
!define MATERIAL_CROP(_alias, _label, _shape, _color) ENTITY(_shape,_color,crop,_label, _alias,MATERIAL CROP)
skinparam folderBackgroundColor<<MATERIAL CROP>> White
@enduml